Monday, 18 June 2012

Week 3 homework

Follow Your Bliss
According to JOSEPH CAMPBELL : My general formula for my students is "Follow your bliss." Find where it is, and don't be afraid to follow it.  
From the article that we found, Joseph Campbell refers that he begin to grown superstition as a result of invisible hands coming all the time which namely, that if you do follow your bliss you put yourself on a kind of track that has been there all the while, waiting for you, and the life that you ought to be living is the one you are livingWherever you are, if you are following your bliss, you are enjoying that refreshment, that life within you, all the time.
When you can see that, you begin to meet people who are in your field of bliss, and they open doors to you. He called this burning need that they sought to fulfill their bliss. As he mention following your bliss is important yet isn't merely a matter of doing whatever you like, and certainly not doing simply as you are told. It is a matter of identifying that pursuit which you are truly passionate about and attempting to give yourself absolutely to it. In so doing, you will find your fullest potential and serve your community to the greatest possible extent.

By understanding these statement, Follow your bliss means human should do what they really and truly passionate about and a kind of feeling that attempt you to do it but it is not doing whatever you like or what other people told you as you don't have a goal. For example, a person who enjoys taking photo should start taking photography classes to build up his/her skills as this is what they have passion in. Since the meaning of bliss is happiness : ecstasy, one's should follow what they passion to do as to obtain their happiness.

The Heroic Monomyth

The heroic monomyth (also known as the Hero's Journey) describes the common stages of a hero's journey found in many stories. Joseph Campbell first described the monomyth in 1949 in his book The Hero with a Thousand Faces. Although the nature of the monomyth may not be appealing to everyone, it is very interesting to those who actually take the time to learn about it and how it applies to stories and movies in today's modern world. Take for example, popular movies, stories, and comics such as the Matrix, Star Wars, the Ender's Game, and the Lord of the Rings. The protagonists in these movies go through the same stages:

Departure : 
Call to Adventure :  The hero's journey begins when the hero becomes aware of the world outside his home or town where he/she has lived for his entire life. His journey is usually given to him by a herald who helps the hero by acting as a guide.


Refusal of the Call :  The hero may actually refuse the initial call to adventure, usually from their fear of change. The hero will eventually go on his journey, either from "encouragement" by a supernatural force or by an event that almost forces the hero to move beyond his home. 


Supernatural Aid :  As the hero travels on his journey, he may meet with an old man, a god/goddess or a messenger who gives the hero a weapon or some magical powers. 

Crossing the First Threshold : 
This "threshold" the hero must cross is what separates the hero from the comforts of his home to the adventurous new world filled with mystery and danger. Sometimes the threshold is guarded by a gatekeeper whom the hero must defeat.


Belly of the Whale : As the hero crosses the threshold, he finds himself alone in the darkness of new world. In the darkness, the hero may find his purpose to go on the journey and can emerge from the "belly of the whale" as a new person.

Initiation :
Road of Trials : 
In the new world, the hero must confront a series of challenges and tests to help the hero improve his character and skills to become more self-reliant. 



Meeting with the Goddess :  During the Road of Trials, the hero may encounter the goddess of the new world, who could be viewed as a beautiful, motherly figure or as a queen. The goddess can bring complete fullness to the hero's character, helping him realize what awards await him when he finishes his quest. 



Woman as the Temptress/Temptation from the True Path :  Women in a hero's journey can sometimes be represented as a temptress, rather than a goddess, and also acts as another step in the Road of Trials. The hero must overcome his selfish desires to return to the rightful path and also build his character. 

Atonement with the Father :   Eventually in his journey, the hero may encounter a fatherly figure with much authority. The father figure (like the goddess) can be portrayed as a man who feels threatened by the hero or as a man who helps the hero in his journey. Either way, the hero must reconcile with the father to understand him and himself.


Apotheosis :  A hero's apotheosis is achieved when he comes to a realization about the purpose of life and himself. With an expanded consciousness, he views the world in an entirely different way than when he first started his journey. Usually, the hero at this point becomes a selfless person who always cares for others before himself.


The Ultimate Boon :  With the new knowledge the hero acquired in his apotheosis, he now wishes to share it with the rest of mankind. Usually, the knowledge the hero obtains is related to immortality, where an indestructible live continues after the death of the body.

Return :
Refusal of the Return : 
Once the hero finishes his quest, he may not want to return to his home and stay in the new world. The hero may believe that the old world won't accept or understand what the hero has learned on his journey. 



The Magic Flight :  The hero may rather decide to return home after finishing his quest. He may be accompanied by a protector who helps him overcome the obstacles the hero might face as he returns home. With the prize in hand, the hero must flee from those he angered on his journey. 



Rescue from Without :  While on the return journey, the hero may need to be rescued from death or from a state of helplessness and bliss. 

Crossing of the Return Threshold : 
As the hero travels to return home on his journey, he must once again cross the threshold separating his home and the new world. He may have to defeat another gatekeeper, and in the process become "reborn" with his humanity after his "death" from crossing the threshold the first time. 

Master of Two Worlds : 
Once the hero crosses the threshold, he comes to realize that there really is nothing separating his home from the new world. He now understands the differences and the balance between the comfortable safety of his home and the new world. With this understanding, he has also balanced his character and mind. 

Freedom to Live : 
 Now with the journey complete, the hero has reached an understanding with himself and can now live freely between his home and the new world. With his newfound knowledge, he can now be beneficial to the world.
File:Heroesjourney.svg



Carl Jung's Theory of archetypes
Archetype = An innate tendency which molds and transform the individual consciousness. A fact defined more through a drive than through specific inherited contents, images, etc; a matrix which influences the human behavior as well as his ideas and concepts on the ethical, moral, religious and cultural levels.  

Jung also talks about that the archetype  which also called "primordial image" as of biologists' patterns of behavior (inborn behavior patterns). In short, archetypes are inborn tendencies which shape the human behavior.


Who is the Hero?

As a central figures in stories, everyone is the hero of his or her own myth.





The hero journey :
What is it?

The Hero’s Journey is a pattern of narrative identified by Joseph Campbell that appears in drama, storytelling, mythology, religious ritual, and psychological development. It describes the typical adventure of the archetype known as The Hero, the person who goes out and achieves great deeds on behalf of the group, tribe, or civilization. It include the adventures,victory and return of the heroes.
3 Examples


Clash of Titans.
A greek Myth, Preseus leaves his adopted home of Joppa to prove himself worthy and to find out how to save the woman he loves and Joppa from the Kraken, a sea monster. His mentor Ammon gives him guidance. He faces many obstacles, some put in his way by the gods, and is helped by natural and supernatural beings who recognize his goodness, greatness, and potential power. He returns stronger and triumphant to face one last challenge before gaining true mastery and well-being 
for his loved one and the city.




LORD OF THE RING
The fellowship of the ring
Frodo Beggins and the hobbit adventures, Bilbo Baggins. Bilbo leaves a special ring to Frodo, which is the only ring of the Dark Lord Sauron. Gandalf leads Frodo and a group of warriors to destroy the ring.Frodo and his journey to Mount Doom and aragron as the battles force of evil.Frodo is successful in destroying the ring while 

Aragorn finishes his own journey as King of Gondor.




Lilo and Stitch


Ordinary World-Lilo's born in Hawaii while Stitch is a experiment 626.
The call to adventure- happened when Lilo is sent away.The problem is Lilo will be taken away if Nani, Lilo sister can't took care of her.
The Meeting- Lilo adopted Stitch.
Crossing of First Threshold- Stitch crash to earth.
Test.-Stitch learning to be a Model of citizen.
Approach - Stitch causes many problem around the town and cause Cobra take Lilo away.
Ordeal- Stitch learn that he has no family and felt alone.Lilo run away from Cobra. Lilo realize Stitch is an alien and asked him to go away. Both of them are captured.
Reward- Stitch rescue Lilo because he wanted to be in the family.
Road back- when Stitch rescue Lilo from spaceship
Resurrection. Stitch and Lilo become family.
REturn with Elixir- everyone comes together and build a new house and became friends




What does it mean daily life?

Hunter-gatherers hunt game and collect plant foods (called foraging) rather than grow or tend crops. Hunter gatherers is the term used by anthropologists to describe a specific kind of lifestyle, that of all human beings until the invention of agriculture about 8000 years ago. Agricultural daily life is the cultivation of animalsplantsfungi, and other life forms for foodfiber, and other products used to sustain life.


And how does they show up in the representational technologies employed by the two group?

Hunter-gathering representational technologies is from primitive stone implements to fairly sophisticated and specialized tools, prehistoric humans developed technologies that allowed them to increase their control over the natural world. The Mesolithic Age followed the Paleolithic, and technology developed very quickly. People made nets and fish-hooks, sickles and baskets. Agricultural representational technologies is plows, threshers, and irrigation systems.in long history plow were originally pulled by animals. Now, plows are usually powered by engines.


And What would be the different we might expect in the shelters where people live?

Hunter-gathering people depended on natural environment for shelter, they lived in caves and shelters made of rocks, branches, animal skins. Agricultural people closer to each other, creating cities, and civilization.

What other aspects of culture would we expect?
The differences of the hierarchy. 
Hunter-gatherer societies also tend to have relatively non-hierarchical, egalitarian social structures. This might have been more pronounced in the more mobile societies. Meanwhile, Agricultural hierarchical systems are families of subsystems arranged in a hierarchical manner. 

And how would it be represented in their beliefs?
As for hunter-gather society, beliefs in spirits and ghosts while agricultural beliefs that a
gricultural spiritualism or the Spirit of Agriculture refers to the idea that the concepts of food production and consumption and the essential spiritual nature of humanity are linked. It assumes that spirituality is inherent to human consciousness, is perhaps a product of it, and is accessible to all who cultivate it.
Hunter-Gather Society
Agricultural Society
Moving to different places
Settle in one location
Live in forest region to hunt foods
Stay around a reliable source of food, river etc.
Engaged in artistic activities like cave painting, singing, and dancing.

Planting and tend crops

Language was developed

Class system- Leaders and Followers

Creating specialized tools like fishing nets, hooks, bone harpoons
Developed permanent structures, water
distribution systems, governments, and 

armies

Believed in spirits and ghosts
Domesticated animals-milk, egg (source of food)

Division of labor
Men-Hunting
Women-Gathering
Animal wastes as fertilizer




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